Crew of the Wayfarer

If you are going to play in one of my convention games, and would like to reserve a character, please email me!

A note about gender: the characters are represented here as male. Most character will be available in both male and female versions. I hope any women reading this understand this. The fact is, in all the games I run, they are composed of 95% male players, so I have listed male characters here. However, some of the characters will be available in male and female backgrounds and naming.

Numar Gimmini
PositionCaptain/Pilot
RaceVilani
Age44
DescriptionNumar is short for a Vilani and slightly overweight but still in fair shape. Numar's long graying hair is kept neat in a ponytail. He constantly has a look of worry and anxiousness. Usually wearing old Akerut jumpsuits around the ship, an added ballistic cloth vest while off the ship is common.
BackgroundNumar feels a great responsibility to his partners in the Wayfarer. None of them really have any merchant background or experience, so he must perform all the functions required to generate revenue. Numar always thinks through his decisions and weighs all his options. He thinks first of his crew, is always fair. Once Numar has made up his mind about something, it is difficult to change it.
BehaviorNumar joined Tukera Lines, a megacorporation providing transport of passengers and freight along the already established Imperial Xboat routes, right after school on Junidy. He enjoyed a long and successful career and was transferred to a wholly owned subsidiary, Akerut, which provides local service along jump-1 routes such as the Towers cluster. He has learned much about the Spinward Marches sector during his time with Tukera and has contacts throughout the Towers Cluster and beyond. There he also Captained his own Free Trader, the Wayfarer. 12 years later he attempted to finance the purchase of the ship and was turned down. Only after finding others willing to invest was he able to purchase the vessel outright.
Activities in Jumpspace
  1. On the bridge checking on systems
  2. In stateroom, reviewing his notes about contacts
  3. Relaxing with the passengers (or listening to music on bridge if no passengers)
  4. Common area, surrounded by paperwork reviewing financial data
  5. Sleeping
  6. Sleeping

Gozaefou

PositionNavigator
RaceVargr (Imperial citizen)
Age32
DescriptionA very fit Vargr, Gozaefou generally wears his old Scout jumpsuits. He has an Aslan-made ballistic cloth jacket covered with the skin of a tlei'aolrahkeaw, a rare, exotic Aslan creature that is colored in the garish colors Vargr find attractive.
BackgroundGozaefou, born in Imperial space, joined the Scouts as he has always dreamed of. After years of working in the Xboat network, he was finally transferred to the First Contact branch. For the next several years he led aggressive contact missions throughout the frontier. His impulsiveness and stubbornness soon caught up with him. When Gozaefou insisted his team make contact with what appeared to be a village of shipwrecked survivors lost hundreds of years ago, disaster struck when the settlement was actually a Vargr corsair base. His scout ship was destroyed, and the Wayfarer, a passing free trader, picked him up several weeks later. He left the service afterwards, bitter and distrustful. Gozaefou stayed with the free trader crew that rescued him, eventually investing his life savings in the ship's purchase for an equal share in its profits.
BehaviorGozaefou has found it difficult to trust anyone since his tragic incident in the Scouts. It took all his willpower to convince himself to invest in the Wayfarer with seven other people. He is now comfortable with the group, but can be over protective of them. Deep inside he fears he might make the wrong decision and cause them harm like the crew of his Scout ship.
Activities in Jumpspace
  1. Talking with another crewmember
  2. Talking with a passenger (or crewmembers if no passengers)
  3. Reading library data on destination
  4. On the bridge getting next jump data ready (just in case)
  5. Sleeping
  6. Sleeping

Douglas Banks
PositionSensor/Comm Operator
RaceSolomani
Age40
DescriptionDouglas, sporting the traditional belter mohawk, most of his body is covered with tattoos of obscure Solomani images. He generally wears an unwashed jump suit and on his face sits a pair of cheap, round sunglasses. A toothpick darts around his mouth at all times. Hidden in his room is a complete, printed, collection of his works.
BackgroundIn the rough and tumble environment of asteroid mining you don't expect to find a poet, most especially a poet of some note. Though difficult to analyze in rhyme and meter, Banks works was widely read by Imperial Nobility, including the Emperor himself, and was considered by many of high social standing to be one of the best poets of all time. Banks left mainstream society in the Core sector, after a failed love affair with a beautiful waitress from a starport dive. After assuming a false identity and travelling to the Spinward Marches, a life of solitude alone in space, with the silent rocks as his only company was his existence for several years. Later, with the considerable profits from his writings drying up, he invested his last credits in the Wayfarer, taking the unassuming role as a sensor operator.
BehaviorDouglas loves life. New experiences and new people keep him going. Every woman is a possible relationship; every man must be impressed with him. Douglas has had a very hard time opening up to the other crewmembers, and generally keeps to him self, often in a drunken stupor.
Activities in Jumpspace
  1. Drinking whiskey in stateroom (has had 2-12 drinks)
  2. Passed-out in stateroom
  3. In common area, hung-over, drinking coffee
  4. Hitting on female passengers (in stateroom writing if no female passengers)
  5. Sleeping
  6. Sleeping

Barek Yundis Laris
PositionSteward
RaceDarrian (Darrian Confederation citizen)
Age62
DescriptionBarek is a Darrian with dark hair, golden skin, a slight build, and the almost pointed ears, characteristic of native Darrians. Laris is commonly seen in a smoking jacket or bathrobe, holding or reading a datapad.
BackgroundBarek has spent his entire life in research, with few real friends, and nothing to show for it other then his savings. His fame as a research scientist on Darrian has proven to be of little worth outside of the Confederation. Even though Darrians look at scientists as Solomani might a professional athlete, the rest of the Imperium does not share those views. He seeks to understand more of the universe travelling through it. He has accomplished this by investing in the Wayfarer, and travelling as a crewmember. Unfortunately, without practical shipboard skills, he has assumed the role of steward. Barek has little experience in taking care of passengers, and in fact, finds them to be a bothersome lot.
BehaviorBarek dislikes his roll as steward. He understands that that is the only available position, but feels it is beneath his station to serve and clean up after passengers. He is never rude to them; he simply would rather spend time thinking about important matters. Barek has become quite forgetful as years pass, and can be found wandering the halls muttering various outlandish theories to whoever is nearby.
Activities in Jumpspace
  1. Avoiding passengers (or as 3 if no passengers)
  2. Serving meals and drinks to passengers (or as 4 if no passengers)
  3. Wandering halls spouting outlandish theories
  4. In common area smoking a pipe, reading
  5. Sleeping
  6. Sleeping

Edgar Richardson
PositionEngineer
RaceSolomani
Age38
DescriptionWearing brightly colored "Hawaiian-style" shirts; Edgar appears like he just walked off of a cruise ship from some tropical paradise. Even his ballistic cloth jacket worn planet-side has bright patterns of palm trees and beaches on it.
BackgroundEdgar has never been one to hold back his opinions. He will let you know where you stand, regardless of the situation, or anyone's feelings. Sometimes this abruptness caused disfavor amongst his superiors. Many times he was passed over for promotion, while others junior to him were moving up in rank. Edgar took this personally. Many augments that verged on insubordination with his commander provided incentive for his superiors to help him "retire" with a retirement benefit he chose to take as one lump sum. A very capable engineer, now Edgar seeks to make enough money through trade on the Wayfarer to realize his dream of buying a small island on a warm, quiet planet. He whishes to spend the rest of his life relaxing while those he left behind in the military still stab each other in the back to get ahead.
BehaviorEdgar is very straightforward and always tells it like it is. He feels honesty is best when dealing with people, and expects the same. Nothing aggravates him more then when he thinks someone is sugarcoating something bad they want to tell him. Edgar has lost all respect for the structure and culture of the military.
Activities in Jumpspace
  1. Daydreaming at his workstation
  2. Listening to tropical music in common area
  3. Sitting under ultra-violet lights getting a tan
  4. Checking on drives and power plant
  5. Sleeping
  6. Sleeping

Beauford "Bubba" T. Johnson
Position Engineer
Race Solomani
Age 36
Description Overweight middle-aged redneck that’s greasy T-shirt barely contains his beer gut. Perpetually unshaven, smelly and filled with noxious gasses.
Background After dropping out of school, Bubba worked at a spaceport repairing grav vehicles and then extended his expertise to spacecraft engines. A hunch about a problem with an unfamiliar shuttle impressed Numar Gimmini sufficiently that he was offered a job and engineering training. He found the work of a shipboard mechanic to be more to his liking than his previous job, however. He likes performing maintenance on the same equipment and is adept at cannibalizing machinery to repair to more essential equipment. The fact that equipment he has maintained and understands completely frequently confounds engineers accustomed to original specifications is an added benefit. General Products noticed a life support system Bubba created from old waste processing parts, and paid a fee for the rights that he quickly invested in the Wayfarer.
BehaviorBubba likes to take it easy. Life was made for enjoying, and that can best be accomplished by sitting back with an ice-cold beer. Bubba feels a little guilty for leaving his parents back on Towers, especially his father, a fourth-generation plumber. One way this guilt manifests itself is they way Bubba pays particular attention to the waste removal and recycling systems. He often says “it would make my daddy proud to see this thing flush.”
Activities in Jumpspace
  1. Drinking beer in common area
  2. Drinking beer in engineering
  3. Checking on jump drive and power plant
  4. Tuning up the waste systems
  5. Sleeping
  6. Sleeping

Nirka Iiken
PositionGunner
RaceVilani
Age48
DescriptionProudly wearing his well-worn fatigues from his Marine career, Nirka is a large man who can appear quite threatening. He can be found often telling war stories to anyone nearby. The others in the group have learned to suddenly become "busy" when this happens.
BackgroundThe 4518th Lift Infantry was the home and family of Nirka for twenty years. He joined the Marines right after school, and was lucky enough to be assigned to one of the best units in the Spinward Marches. The Duke of Regina's own Huscarles was a key force in the Fifth Frontier War. Nirka is a loyal supporter of the Duke of Regina and the Imperium. When those around him make disparaging remarks about the Imperium, he has said: "I've seen men cut in half by fusion gun fire fighting Zhodani scum so you can say that." Unfortunately, there comes a time to retire or move to a desk job. Once leaving the service, Nirka considered a life as a mercenary, but nothing could compare with the Marines. His mustering-out benefit was not enough to live on comfortably, but was enough to start a new life as a partner in the free trader Wayfarer.
Behavior"By the book," summarizes Nirka’s philosophy. The Duke of Regina's own Huscarles is the most efficient organization of men and women anywhere in the galaxy, as far as Nirka goes. The civilians on this ship simply don’t understand that it means to be a Marine. Well, they seem to be a good bunch of people to Nirka, they just need some discipline.
Activities in Jumpspace
  1. Telling war-stories to another crewmember
  2. Telling war-stories to passengers (as 1 if no passengers)
  3. Cleaning weapons in stateroom
  4. Drinking coffee in common area
  5. Sleeping
  6. Sleeping

Khyerl
PositionGunner
RaceAslan (Hierate citizen)
Age29
DescriptionKhyerl's clothing consists of the traditional kilt. He has learned how not to sit when around humans and the like. His mane is blackish with gold streaks and extends to his shoulder blades. On his right shoulder, held with a green woven strap that holds his Long Rifle he was given by his old rifle corps.
BackgroundTo humans, Aslan have an inordinate preoccupation with the acquisition of land. Unfortunately, Khyerl’s home world of Akhlare offered none of it to someone of his very low social standing. Khyerl joined the military to fight in a clan-war that was to last at least another 20 years of glorious battle, gaining him great honor, and perhaps even a grant of land. Unfortunately for Khyerl, clan leaders would decide that the war had been satisfied in only three years. So having received his training, and after hardly bloodied his weapons on more than a dozen opponents, Khyerl was discharged. Without the opportunity of acquiring land, Khyerl took his life savings and went to the Imperium and eventually purchased an equal share of the Wayfarer. In his own mind, the Wayfarer is his land, and he can often be found wandering the corridors of the ship surveying his property.
BehaviorKhyerl grew up in a lower-class Aslan home. For generations, his family has never owned land, or attained any status. It is Khyerl’s dream to someday change that. He has come to respect the other crewmembers, and has learned to be patient with the non-Aslan way of thinking. After all, these tahiwihteakhtau (barbarians) might help him find real land someday!
Activities in Jumpspace
  1. Surveying his "land"
  2. Meditating quietly in stateroom
  3. Preparing thawed meat for next meal
  4. Practicing Galanglic on passengers (on crew if no passengers)
  5. Sleeping
  6. Sleeping

Other duties
One of the crew (usually Gozaefou) will serve double duty as a pilot for the enclosed air/raft carried aboard in the air/raft bay, another will double as medic, usually the steward.

Character sheets
You can download the characters in a Adobe Acrobat 4 format. This is in a character sheet I designed that has the look and feel of the classic Traveller character sheet along with all the functions of the GURPS game mechanics.

Click to get Adobe Acrobat

Character sheets as one Acrobat PDF